4/16/2014 – Workday

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Hey everybody, here is a look at this weeks progress. I started uping the detail in the latest sculpts. By adding more subdivision, I was able to add wrinkles and folds in the skin. I also started playing with zremesher in Zbrush more. This allows me to start with a simpler base and allows me to work my way up to higher detail. I also started playing with how human fat hangs of the arm and wrinkles in certain areas.

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